Far Cry Primal is an action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. It was released worldwide for PlayStation 4 and Xbox One on February 23, 2016, and for Microsoft Windows on March 1, 2016. The game is a spiritual predecessor to the main Far Cry series. It is the first Far Cry game set in the Stone Age. It revolves around the story of Takkar, who starts off as an unarmed hunter and rises to become the leader of a tribe. Far Cry Primal received generally positive reception from critics, who mostly praised the concept and setting, as well as the animal-taming mechanic and world design. Some reviewers felt there was a lack of weapons for the player to utilize, leading to repetitive gameplay design, while others felt the story and characters were not on par with the previous Far Cry games. Far Cry Primal is an action-adventure game set in an open world environment and played from a first-person perspective. As the game is set in prehistoric times, the traditional gunplay and vehicle gameplay featured in the Far Cry series were removed, and the player can only get access to melee weapons such as spears, clubs, axes, and ranged weapons such as bows and slings. The player cannot purchase weapons and must craft them using the materials scavenged in the world such as wood and stone. As the player progress, they can craft more lethal weapons with a larger variety of resources. Besides facing natural predators, the player must also compete with other hostile tribes occupying the area. By attacking and seizing bonfires and camps, the Wenja tribe will move in and begin patrolling the nearby region, and the player will gain fast travel points as well as camps to rest in. Non-player characters (NPCs) will also task the player to rescue tribe-mates and perform other tasks which improve the village, as well as provide free crafting materials. The game also features a dynamic weather system and day-night cycle, which affects the gameplay. At night, more predators are present, and many become more aggressive and dangerous, whereas at the day, the player can gather food and scavenge other resources such as tools for hunting. The player can also make use of fire as a tool for personal protection or hunting at night. The player can bait different wildlife in the game using lures, and can also tame predators while they're feeding on the bait. These animals serve as a companion for the player and can assist them in combating enemies after being tamed, and can be summoned remotely and issued basic commands. Larger animals can be used as mounts. Takkar has an owl, his spirit animal which can be directly controlled. Through the owl's vision, the player can scout enemies' outposts and highlight enemies. Through skill improvements, the owl can be upgraded to have various abilities added, such as diving to kill an enemy or dropping bombs. In a post-launch update, a survival mode, which drastically increases the game's difficulty, was introduced.