Heroes & Generals

Heroes & Generals

Heroes & Generals is a free-to-play first-person shooter and real-time strategy video game developed and published by Reto-Moto. Reto-Moto was founded by some of the original founders of IO Interactive and the Hitman series. The developers called it a "mass participation game" in contrast to a traditional massively multiplayer online games, where the actions in the FPS-part of the game reflects into the strategy-part. The player can use weapons from Germany, the United States, and the Soviet Union. The player starts with a soldier from each faction (United States, Soviet Union, Germany) and can buy additional soldiers with in-game credits. These soldiers are equipped with a default rifle and can play the Encounter game mode immediately. When entering a battle, the player is presented with an interactive map, showing terrain and which team controls which control points. In the Skirmish and Encounter game modes, the player must click on the spawn point of their team (or called faction) and can choose whether to spawn on foot or in a vehicle. In the Assault game mode, the same rules apply, except players can also spawn on control points captured by their team. Teams will always consist of soldiers from the same nation, unlike some World War II games that have teams of mixed nationalities. The game includes World War II era tanks, planes, and land vehicles. Infantry units are also a vital game play aspect. Tactical decisions made by officers in grand campaigns affect in-game support, reinforcements, and logistics. Players will encounter a variety of terrain, from fields and countryside to large cities. The game features three game modes for the FPS-part of the game: Assault, Skirmish and Encounter. Assault In assault, one team will be defending from an offensive team, or in rare cases, two offensive teams. The goal of the offensive team is to capture control points in order to seize two or three (depending on the map) main control points, while the defensive team has to defend the points. The offensive team wins if it captures all main control points, while the defensive team can win by either holding out with all control points until a timer runs out, or capturing all the offensive team's control points. Assault cannot be played by players until their player level is 4. This unlocks the assault maps, after which all soldiers owned by that player can play assault, regardless of rank. Skirmish The player starts with a soldier from each faction (United States, Soviet Union, Germany) and can buy additional soldiers with in-game credits. These soldiers are equipped with a default rifle and can play the Encounter game mode immediately. When entering a battle, the player is presented with an interactive map, showing terrain and which team controls which control points. In the Skirmish and Encounter game modes, the player must click on the spawn point of their team (or called faction) and can choose whether to spawn on foot or in a vehicle. In the Assault game mode, the same rules apply, except players can also spawn on control points captured by their team. Teams will always consist of soldiers from the same nation, unlike some World War II games that have teams of mixed nationalities. The game includes World War II era tanks, planes, and land vehicles. Infantry units are also a vital game play aspect. Tactical decisions made by officers in grand campaigns affect in-game support, reinforcements, and logistics. Players will encounter a variety of terrain, from fields and countryside to large cities. The game features three game modes for the FPS-part of the game: Assault, Skirmish and Encounter. In assault, one team will be defending from an offensive team, or in rare cases, two offensive teams. The goal of the offensive team is to capture control points in order to seize two or three (depending on the map) main control points, while the defensive team has to defend the points. The offensive team wins if it captures all main control points, while the defensive team can win by either holding out with all control points until a timer runs out, or capturing all the offensive team's control points. Assault cannot be played by players until their player level is 4. This unlocks the assault maps, after which all soldiers owned by that player can play assault, regardless of rank.

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